Thursday, October 27, 2011

Aegis Cannon turret

Assembled base
 the bit the gun attaches to
 sitting on the base - but not glued to it, so it can rotate if desired
two twin-linked autocannons
 attach the barrels on end of guns
 attach the autocannon ammo feeds
 attach the targeting / tracking system camera thing
I left off the other 40k bits (skulls with camera eyes, etc) because I like my stuff having a generic feel to them rather than being overly 40k flavoured, so I can use it with any game without it crying 'I am a 40k scenery piece'.

The gun would work well in Star Wars, blasting away at AT-ST's and AT-AT's, or as an orbital cannon for Battletech, threatening to shoot down approaching Dropships, or anything at all. Of course, it also makes an awesome 40k double twin-linked autocannon turret :)

An here's the finished model! Mithril Silver, washed with Badab Black, and given a few touches of a bright red here and there.

Tuesday, October 25, 2011

expanding my plaster and resin scenery

Made some more plaster industrial sections to expand my industrial sci-fi collection.
Here's the collection so far, forming two industrial facitilities, with a Sentinel and two imperial guard guys.

And here they are spread out to show the individual pieces with battlemech figures.

Tuesday, October 18, 2011

Finished Lake

I remembered that the citadel plastic glue sets shiny and clear, so I covered the blue with glue. The texture of the template piece makes it kind of ripply looking, and sparkles sometimes in the light. It also gives a kind of shadowy ripply looking reflection which, while not smooth and clear, isn't too bad I think.

Reflective Lake

I had an idea. Since I have no gloss paints or anything, to simply squeeze a tube of plastic glue over the top of the blue paint. It always seems to look shiny when it has set, so I thought it might come up as a hard reflective coat on top of the water. Anyway, here's what it looks like when the glue is wet. I'll have to wait for it to dry now and see what happens! Hopefully it will still have a 'wet' look about it when it has dried out.

Lake Terrain

I use Battlefield in a Box woods as trees for mini games, but I don't use the flat template pieces that the trees are supposed to sit on top of, so I thought, why not turn one into a lake? I flocked patches of it with static grass, then painted Mordian Blue blobs, and dabbed my brush heavy with water to spread it around. Then while still wet, I thickly did Ultramarines Blue around the shallow areas. Finally, I brushed some Desert Yellow where the grass meets the water for a sort of shoreline look. I haven't tried painting water terrain before, so I'm happy with how it turned out. I might get some gloss coat or something and give the blue reflective shininess once it is all dry.

With a Battletech mech on it, it's a lake.

And with a guardsman and sentinel, it's more a large pond in 40k scale, but a nice size :)

Thursday, September 22, 2011

Recon Sentinel

The regular army forces are green and gold. Advanced Recon forces, such as the stormtroopers, are red and gold. I decided I'd do my scout sentinels in the red and gold Recon colours too!

Here's a shot without a weapon. I'm doing magnetized weapons again, so I can just stick on what I'm going to use before a game.

Saturday, July 2, 2011

some photos from latest battle

Played a battle with my brother the other day. We both tried out some new tactics. He deployed his Drop Pod for the first time - it looks awesome!

Also, I tried out a flanking maneuver with some of my scouts and infiltrators. Basically, every turn you roll to see if your people arrive, and then you roll to see if they arrive on the left of the board, the right, or your own choice. I lucked out and got my guys in on the second turn (I think) and rolled so I could choose for both my squads location, and was able to bring them in behind two of his squads!

Both of his squads were rather decimated by the attack - but he engaged one of the flanking squads in melee, and his Space Wolves are really good in melee and wiped the squad out.

In the end, the game was a close draw, but lots of fun had by all :)

Anyway, I only took two photos, just wanting to see my stormtroopers on my brothers scenic wasteland Realm of Battle board, and a shot showing his drop pod!

Monday, June 13, 2011

space hulk 3rd ed, heroscape monsters, scenery

Space Hulk: I got really, really, really cheap on ebay, two full box sets of space hulk - minus the miniatures. (which is why they were cheap). So I'm using a range of figures I already own and simply using the rules, stats and map tiles of official space hulk, to play out survival games set in colonies on a planet that is being infested by tyrannids.

I've been collecting Heroscape board game box sets, because I flock and paint up the plastic hexagon tiles, to make terrain for games such as Battletech. However, I realised that the monsters in the boxes I got in the mail recently, look kind of like tyranids and tyranid hybrids. I'll have to paint them up in my tyranid pait scheme, but there's dog-monster aliens, that could go well as melee runners like the hormagaunts, and there's human/alien creatures with guns, that could work as armed genestealer hybrids using the hybrid rules of 2nd edition space hulk. The neat thing is, I now have 12 of each - so 24 figures I could add to my space hulk game, and add visual variation to the game.

My idea for playing at the moment, is that there are melee and ranged aliens - all melee aliens just use the genestealer rules from space hulk, and all ranged aliens just use the armed alien hybrid stats from space hulk. So, different models are just for visual interest, while keeping the actual playing of the game simple. I'm using un-armed gargoyles as flying melee units - stabbing at people with spiked tail, of close-range acid spit, etc. So, now I should have gargoyles, hormagaunts, and dogaliens, that I can use as melee 'genestealer stat' monsters :)

I'm using imperial guard stormtroopers for the human team. Their flamer is a stand-in for a terminator with a heavy flamer, and their meltagun is a stand-in for a terminator with an autocannon. The sergeant with power sword and gun is the marine with power sword and bolter, and the other guys are just treated as marines with power fists and bolters. So, I'm using the space hulk stats and rules, but using my own figures.

On another note, my brother collects space wolves, and is putting together a bunch of terminators, so we should be able to play the actual space hulk game proper at some stage :) If you haven't checked out his blog before, you can find it here: Tons of stuff on there, including one of the Games Workshop Realm of Battle boards and lots of battle reports!

colony on an infested world

dog monster

hybrid monster

and some actual tyranids

Monday, May 16, 2011

My first Tyrannid Terrain!

I play Battletech and variants, games of giant mecha combat, and I make use of the plastic stackable hexagons of a board game called Heroscape to make hills and terrain for Battletech games. I was quite pleasantly surprised when I got a version of Heroscape called Swarm of the Marro to find a giant tyrannid looking scenery piece :) I think a swampy map with a half dozen of these would make a great infested planet! Very similar in appearance to some of the Tyrannid scenery you could buy from Forge World.

Wednesday, May 4, 2011

more cold weather board photos

It does look a bit splotchy in these photos, but in real life, the eye sees a whole lot of detail to the board that doesn't really show in these photos, and that rough texturing makes it so the dark patches and grass don't look so stark as they do in these photos, so I've included a close-up of the board surface, to try and show what I mean.

Cold Weather Boards 1 and 2

I've completed the first two Cold Weather boards.

After the previous steps, the grey speckles just weren't dark enough for me, so I brushed areas with devlin mud, hoping to give it a kind of bare earth colour. It came up a lot darker and solider looking than I had hoped, so I drybrushed codex grey over those areas, as my craters and figure bases are codex/mud/dry brush codex.

The idea was to help blend the darker terrain objects into the board by adding dark patches to the board. I tried putting terrain on it when it was all white, and the brightness of the white made it so everything on it looked too dark and without detail. With the splotches of mud/grey and grass, the scenery doesn't look so stark on the board now.

Anyway, I also glued down patches of grass as well. Overall, it looks a bit rough when empty, but I think it's all right once terrain is put on it.

Once I get more glue and more of the white rocky stuff, I'll make two more boards, and then I'll have a whole table. Sorry the photos were so dark, I didn't take them in my usual spot. Better photos will likely come.

painted crater and more work on cold wasteland boards

I painted my first crater. Here's what I did:
brush all the raised surfaces with codex grey, leaving the raw dark plastic in the recesses.
Wash the whole thing in devlin mud
wash bits of middle in chaos black and some recessed bits of crater rim
drybrush exterior and around rim with codex grey
drybrush interior and around rim with scorched brown
drybrush the interior with chaos black, and some recessed bits of crater rim
drybrush around rim with kommando khaki

and I also got a spray-misting water bottle, and put codex grey and lots of water into it. Then tried spraying onto the boards. It sort of splattered out in splotches rather than misting like a spray can, but the result is a speckledy grey look across the bumpy white surface, and I think it really helps bring out the texture of the gravel on the white boards, and add some shadowy tones to it. The boards look a little shiny too, as it's still drying.

Tuesday, May 3, 2011

crystals, tyranids and cold wasteland boards

Okay, a few things today. I finished painting the base for my crystal scenery prototype object. I like how it turned out, and at some stage, I'll make a bunch that can be scattered around the board for some crystally alien planet! The crystals are pieces of '40k counters and templates' sprues cut up in varying lengths, then stuck into green stuff, with some small rocks from around the yard also pressed into the greenstuff. The base was then painted codex grey, washed devlin mud, then brushed codex grey. I think it'll look cool having clumps of crystals dotted around the board. Kind of a Command and Conquer: Tiberium feel :)

Next, I added some more blue wash to parts of my tyranid 'furie' prototype - a gargoyle without it's gun cradling arms. I used the blue wash to darken the arm/claw bits that frame the wings, so that the wing details stand out more.

and lastly after a disaster with my 'sugar/glue' constructed snow boards (which melted) I have started making a cold wasteland board. Basically, it is hard white foamboard with a small white gravelly stuff glued onto it to texture it. I only had enough to do two foamboard sheets, so I have to buy more white gravel to do my other two sheets, then I'll have a table size map. The idea is that I then paint areas in patchy grey, with some devlin mud wash. All my scenery and figure bases (craters, etc) are painted codex grey then washed with devlin mud, then drybrushed a little with some more codex grey, so the patchy areas on the boards should help blend everything together. I'm hoping it will look sort of snowy-rocky, and maybe some green grassy patches thrown on in small areas as well, not sure. Anyway, here's step one on two boards:

And even more lastly, I've started working on painting up the craters, so once I've got one finished, I'll post what I did with some photos :)

Monday, May 2, 2011

715 point Imperial Guard army photos

I haven't finished painting them, but I've now got 715 points worth of Imperial Guard figures! I've been a bit slow lately, but my brother helped me out and glued a squad of veterans together for me so I can now field the required 2 Troop 1 HQ.

Now I've just got to paint these guys up :)

In the middle are two 10-man veteran Troop squads. At the front is Company Command HQ. On the left is a stealthy Elite storm trooper infiltrator squad, and on the right are some Elite storm trooper drop or scout troops.

At the rear is a Fast Attack assault Sentinel. I've got three more Sentinels, but I haven't assembled them yet. And a Valkyrie, which also is not yet assembled.

(As always, click on a photo for bigger image.)

More plaster scenery and green crystal scenery

I had an idea, which is still a work in progress. The 40k templates and counters come in a glowy green plastic, and so I'm cutting up lengths of the sprues to make green crystals :) I'd love to make about half a dozen of these to scatter around the map for an alien world. Makes me think of the crystals in Command and Conquer :) Here's a work in progress shot:

And finishing off the other two plaster building pieces

The antennae on each building comes from imperial guard bits. The two tall thin ones are from sentinels, and the Y shaped one is the upside-down tripod bit that one of the heavy weapon teams uses. I bought a packet of other people's left over bits, and am enjoying gluing random stuff onto things :)